Player Elimination Frequencies
| Club News |
I've never watched an episode of Lost, so why start now? Here are elimination frequencies for every player who has played at least five games with us. There are differences between this table and the player ratings I posted earlier today, but as you can imagine, the less often you're eliminated, the better your average supply center count is likely to be.
|
Rank |
Player |
Games |
Eliminations |
Pct. |
|
1 |
John Susoreny |
7 |
0 |
0.00% |
|
1 |
Samuel Bassett |
7 |
0 |
0.00% |
|
3 |
Michael Martinez |
13 |
1 |
7.69% |
|
4 |
Christian MacDonald |
19 |
2 |
10.53% |
|
5 |
Matt Sundstrom |
26 |
3 |
11.54% |
|
6 |
Eric Brown |
17 |
2 |
11.76% |
|
7 |
Jeremiah Peterson |
8 |
1 |
12.50% |
|
8 |
Pete McNamara |
13 |
2 |
15.38% |
|
9 |
Kevin O'Kelly |
19 |
3 |
15.79% |
|
10 |
Adam Berey |
5 |
1 |
20.00% |
|
10 |
Jim O'Kelley |
40 |
8 |
20.00% |
|
12 |
Christopher M. Davis |
9 |
2 |
22.22% |
|
12 |
Chris Paxhia |
9 |
2 |
22.22% |
|
14 |
Thom Comstock |
31 |
8 |
25.81% |
|
15 |
Peter Yeargin |
15 |
4 |
26.67% |
|
16 |
Mike Morrison |
18 |
5 |
27.78% |
|
17 |
John Duca |
7 |
2 |
28.57% |
|
17 |
Bob Kramford |
7 |
2 |
28.57% |
|
19 |
Christian Kline |
13 |
4 |
30.77% |
|
20 |
Ted McClelland |
19 |
6 |
31.58% |
|
21 |
Amanda Baumgartner |
6 |
2 |
33.33% |
|
21 |
Paul Pignotti |
21 |
7 |
33.33% |
|
23 |
Scott Yahne |
11 |
4 |
36.36% |
|
24 |
Barry Johnson |
10 |
4 |
40.00% |
|
24 |
Dan Burgess |
10 |
4 |
40.00% |
|
24 |
Jim Collins |
5 |
2 |
40.00% |
|
24 |
John Ritz |
10 |
4 |
40.00% |
|
28 |
Greg Duenow |
36 |
15 |
41.67% |
|
28 |
Nick Rohn |
12 |
5 |
41.67% |
|
30 |
Jason Raynovich |
6 |
3 |
50.00% |
|
31 |
Andrew Pavlis |
9 |
5 |
55.56% |
|
32 |
May Ling Chong |
7 |
4 |
57.14% |
|
32 |
Gary Przybocki |
7 |
4 |
57.14% |
|
34 |
Robert Rossi |
10 |
6 |
60.00% |
|
35 |
Bill Small |
8 |
6 |
75.00% |
Last Updated (Saturday, 12 June 2010 09:37)


Comments
Note that the Player Ratings included Game No. 55 in the game count but not in the average center calculation. I corrected the game counts in that table.
It would have to be at least 8, right?
Why is not getting eliminated good? The table should be in reverse order, as the wise people who know their position is undefendable get out while the gettings good.
And again, any ranking systems is just a way of sorting a bunch of losing scores. The only score that will EVER count is 18 centers.
Not that I've ever won a game of Diplomacy.
This table isn't a ranking system, but I agree with your point. The victory conditions for Diplomacy are so difficult to achieve that people who care about such things are forced to invent other methods for measuring success.
I doubt there will ever be a rating system that satisfies everyone. I know our stats committee (Chris Davis, Eric Brown and Matt Sundstrom) have kicked various ideas around. Personally, I'd rather see them go in the direction of a "merit badge" system.
I'd like to see a system that recognizes players for various achievements, both good and bad. Hosting games, for example. Various thresholds for games played, topping a certain number of boards, soloing, soloing twice, maybe even a Purple Heart for 10 eliminations. You'd be the only person with this badge, Greg!
If our committee designs a good rating system, I'll be the first to cheer them. But I'd rather they design a merit-badge system.
I'd be willing to be stranded on a desert island with his sister
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